Hover_Distortion
Transformation d'image via Shaders GLSL. Interaction fluide pilotée par le GPU.
System_Status
WEBGL_ACCEL_ONLINE
Hovers
0
Force
0.5
GPU
WEBGL
Uptime
0.0s
Rendu Shader
0xFD_LIQUID_SHADER
Interactive Distortion Matrix
GPU_ACCEL_ONSTR_0.5GLSL_V1
0xTERMINAL_STABLEGrille Comparative
STR_0.3
Subtle
STR_0.8
Medium
STR_1.5
Intense
0xTERMINAL_STABLE
Formats & Orientations
16:9 Landscape
1:1 Square
4:5 Portrait
0xTERMINAL_STABLE