NEXUS

Hover_Distortion

Transformation d'image via Shaders GLSL. Interaction fluide pilotée par le GPU.

Hovers

0

Force

0.5

GPU

WEBGL

Uptime

0.0s

Rendu Shader

0xFD_LIQUID_SHADER

Interactive Distortion Matrix

GPU_ACCEL_ONSTR_0.5GLSL_V1
0xTERMINAL_STABLE

Grille Comparative

STR_0.3

Subtle

STR_0.8

Medium

STR_1.5

Intense

0xTERMINAL_STABLE

Formats & Orientations

16:9 Landscape

1:1 Square

4:5 Portrait

0xTERMINAL_STABLE